Faculty - Game Software Development

  • Game Period
  • May 31, 2017
Full time Admin/Office

Job Description

Key Skills
Physics concepts  Coordinate System  programming logics & algorithms  Game Software Development
Job Description
Training -
Training undergraduate science students to develop Game software using C# & C++ programming language. Should be able to clearly explain to students - OOP’s concept, programming logics & algorithms. Also, should be fully conversant with 12th level Mathematics and Physics concepts (such as Vector, Coordinate System, Matrices, Quaternion etc.) used in game programming
Research –
To do research and be updated with the current trends/ advancements in the industry
Specific Skill Set :
Strong working knowledge and experience of C#, C++is must & required (training, working experience)
Very strong knowledge of OOP’s concept(Such as Encapsulation, Inheritance, polymorphism etc.), programming logics & Algorithms is mandatory
Thorough with Mathematics, Physics & its Concepts(such as Vector, Coordinate System, Matrices, Quaternion etc.)
Understanding of Game Programing (basic knowledge) and any one Game engine (Unity3D, unreal engine etc…) will be an added advantage.
Good communicator (both oral and written) in English
Self-motivated, initiator and results-oriented
Should demonstrate positive attitude, high motivation and interpersonal skills
For senior faculty position - Candidate should have shipped minimum of 2/3 games to any platform. Should have a strong exposure to either mobile/PC game platforms & has strong command on either one or more game technologies Unity, Cocos 2d, UDK etc.
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